The Dawnless Days finally launched on December 12, 2025, and it’s everything Lord of the Rings strategy fans have been waiting for. This total conversion mod for Total War Attila transforms the game into a comprehensive Middle-earth experience with nine playable factions, custom maps recreating iconic locations, and a campaign that captures the desperate struggle of the Third Age. Early gameplay reveals show Gondor facing a brutal challenge: stagnant economy, dwindling armies, invasions from Mordor, and the constant growth of shadow across your lands. This isn’t a power fantasy. It’s a desperate last stand where every decision matters and victory feels genuinely earned.
Years in the Making
The Dawnless Days has been in development for years as a passion project by modders who wanted to bring Tolkien’s world to Total War’s grand strategy format. Built on Total War Attila rather than the more recent Warhammer trilogy, the mod takes advantage of Attila’s systems for migration, climate change, and defensive warfare. These mechanics translate perfectly to Middle-earth’s themes of civilizations under siege and the encroaching darkness of Sauron’s power.
The December 12 launch represents version 1.0, the campaign update that makes the mod fully playable with complete faction rosters, quest battles, unique mechanics, and an interconnected storyline following the events of the Third Age. Previous versions focused on custom battles and multiplayer, but this release finally delivers the full campaign experience fans have been anticipating.
Nine Playable Factions
The campaign launches with nine playable factions representing the major powers of Middle-earth during the War of the Ring. Each faction has unique units, leaders, cultural mechanics, and strategic challenges. The roster includes Gondor, Rohan, Mordor, Isengard, the Woodland Realm (Mirkwood elves), and others representing the diverse peoples fighting for or against Sauron’s domination.
What makes this impressive is that these aren’t just reskinned versions of Total War Attila’s base factions. The mod team created entirely new unit rosters with custom models, animations, and stats reflecting how each faction fights. Gondor’s heavy infantry and cavalry represent their military tradition. Mordor’s endless orc hordes capture their overwhelming numbers. Rohan’s cavalry-focused armies match their warrior culture. The attention to lore accuracy is remarkable.

Custom Generals and Heroes
The mod includes custom generals representing iconic characters from Tolkien’s works. Gondor has Boromir leading his company, Faramir commanding Ithilien Rangers, Denethor with Citadel Guards, and Imrahil with the Knights of the Silver Swan. The Woodland Realm features Legolas and Thranduil. Mordor has unique orc commanders. These aren’t just named characters. They have custom faces, unique unit compositions, and special abilities reflecting their role in the lore.
This level of customization required significant work with character models and textures. The mod team credits ScouseSicario from the Game of Thrones Total War mod for contributing hero faces, showing the collaborative nature of the Total War modding community. When passionate creators share resources and expertise, everyone benefits and projects reach heights impossible for solo developers.
Gondor’s Desperate Campaign
Early gameplay footage reveals that playing as Gondor is intentionally challenging. You start with a stagnant economy that struggles to fund armies. Your military is stretched thin defending a massive frontier against multiple threats. Mordor launches invasions from the east. Corsairs raid from the south. Internal corruption and the influence of shadow mechanics make governance difficult. This perfectly captures Gondor’s situation during the books: a once-great kingdom in decline, holding back darkness through sheer determination despite lacking the resources to truly win.
The growth of shadow is a unique mechanic affecting Gondor’s provinces. As Mordor’s power increases, shadow spreads across your lands, damaging culture, reducing growth, and making provinces harder to control. You need specific buildings and actions to combat it, like the Dome of the Stars which provides culture bonuses to counter shadow influence. Managing this alongside economic development and military defense creates constant tension.
Economic Struggles
Gondor’s economy requires careful management. Your provinces don’t generate massive income automatically. You need to invest in infrastructure, but that diverts resources from military spending. Meanwhile, your armies are expensive to maintain and losses are hard to replace. This creates strategic dilemmas where you choose between upgrading settlements, recruiting new units, or keeping existing armies in the field. There are no easy answers, just trade-offs.
The mod uses Total War Attila’s building chains to represent Middle-earth’s economic systems. Gondorian stonemasons improve construction and provide income. Agricultural buildings feed your population. Military structures enable recruitment of elite units but cost significant upkeep. Balancing these competing needs while under constant military pressure defines the Gondor experience. It’s stressful in the best possible way.
Iconic Locations Recreated
The mod includes over 15 custom maps recreating locations from Tolkien’s works and Peter Jackson’s films. City assault maps exist for Isengard, various Gondorian settlements like Athradern, Emyn Arnen, Calembel and Ethring, Dale, Eriador locations, and Dunland. The mod team reworked existing maps and created entirely new ones to match the aesthetic of Middle-earth’s diverse regions.
Land battle maps include the Wargs Ambush scene from the movies, allowing you to recreate cinematic moments in gameplay. Historical battles like the Battle of Five Armies are playable scenarios separate from the main campaign. These battles serve as both nostalgia trips for fans and tutorials demonstrating faction mechanics before diving into the full campaign.

Complete Unit Rosters
Each faction has comprehensive unit rosters representing their military capabilities. Gondor fields heavy infantry like Citadel Guards, versatile Gondorian swordsmen, rangers for skirmishing, and powerful cavalry including the Knights of the Silver Swan. They also have access to trebuchets for siege warfare, made mobile in recent updates so they can reposition during battles.
Mordor received a complete rework for version 1.0 with new orc faces, multiple armor variations, and expanded rosters. They have basic orc warbands for cheap expendable troops, elite Uruk bodyguards, fast Morgul raiders and wolves for harassment, and siege equipment like large onagers. The variety allows both overwhelming swarm tactics and more sophisticated combined arms approaches.
The Woodland Realm Additions
The Woodland Realm represents Mirkwood’s elves with Silvan infantry including axemen, spearmen and archers, elite Gurthlagor units, and Forest Riders for mobile warfare. Their armies are smaller than human factions but individually more powerful, requiring tactical finesse rather than brute force. Thranduil leads the Elf-King’s Riders while Legolas commands Forest Rangers, each providing unique strategic options.
Isengard features its own distinct roster separate from Mordor, including Uruk-hai infantry, berserkers with torches for additional morale damage, Goblinmen archers, ruffians, and ballistas for siege support. This represents Saruman’s industrialized warfare approach, with more uniformly equipped and disciplined forces than Mordor’s chaotic hordes but less raw numbers.
Why Attila Instead of Warhammer
Some fans questioned why the mod uses Total War Attila rather than the more recent Warhammer trilogy. The answer comes down to mechanical fit. Attila’s systems for migration, climate deterioration, defensive warfare, and civilization collapse perfectly match Middle-earth’s themes. The game was designed around the fall of Rome and barbarian invasions, which parallels the Free Peoples defending against Sauron’s forces.
Warhammer’s magic-heavy system and eight-way wind mechanics don’t suit Middle-earth where magic is subtle and rare. Attila’s more grounded approach with limited supernatural elements better represents Tolkien’s world where a single wizard or elven artifact is extraordinary rather than commonplace. The mod team made the right choice prioritizing thematic fit over using the newest engine.
The Total War Community Response
The Total War community has embraced Dawnless Days enthusiastically. Content creators immediately started campaign series showcasing different factions. PopeJohnPaul began a Gondor campaign highlighting the faction’s challenges and strategic depth. Others explored Isengard, Rohan, and Mordor perspectives. The variety of playstyles across factions gives the mod significant replay value as each campaign tells a different story.
Discord activity for the mod has exploded since launch, with players sharing strategies, reporting bugs, and discussing lore implications of various design choices. The mod team remains active in the community, responding to feedback and already planning future updates. Version 1.0 is just the beginning, with more factions, units, and campaign features planned for future releases.

How To Get Started
The Dawnless Days is available through Nexus Mods for Total War Attila. You need a legitimate copy of Attila on Steam to play it. The installation process is straightforward with detailed guides available on both the Nexus page and the mod’s Discord server. The mod team recommends starting with Gondor or Rohan for your first campaign as they provide the most traditional Total War experience while showcasing the mod’s mechanics.
For players new to Total War Attila, the mod actually serves as an excellent introduction to the game’s systems. The familiar Middle-earth setting makes the learning curve less intimidating than Attila’s historical scenarios. You already understand the factions, locations, and strategic situation from the books and movies, letting you focus on mastering the gameplay rather than learning unfamiliar history.
Frequently Asked Questions
What is The Dawnless Days?
A total conversion mod for Total War Attila that transforms it into a comprehensive Lord of the Rings strategy game set during the War of the Ring. It features nine playable factions, custom units, iconic characters, and maps recreating Middle-earth locations.
When did it launch?
December 12, 2025. Version 1.0 is the campaign update that makes the mod fully playable with complete faction rosters and quest battles.
Do I need Total War Attila to play it?
Yes. The mod requires a legitimate copy of Total War Attila on Steam. It doesn’t work with other Total War games.
What factions are playable?
Nine factions at launch including Gondor, Rohan, Mordor, Isengard, and the Woodland Realm. Each has unique units, leaders, and campaign mechanics.
Is Gondor’s campaign really that hard?
Yes. You face stagnant economy, dwindling armies, invasions from Mordor, and shadow spreading across your provinces. It’s designed to capture Gondor’s desperate situation during the books.
Are there custom characters like Boromir and Legolas?
Yes. The mod includes custom generals with unique faces representing iconic characters. Gondor has Boromir, Faramir, Denethor, and Imrahil. The Woodland Realm has Legolas and Thranduil.
Where can I download it?
Nexus Mods for Total War Attila. Installation guides are available on the Nexus page and the mod’s Discord server.
Will there be future updates?
Yes. The mod team has plans for additional factions, units, and campaign features in future releases. Version 1.0 is the foundation for ongoing development.
Why This Mod Matters
The Dawnless Days represents everything great about PC gaming modding communities. A team of passionate creators spent years building something purely because they loved Tolkien’s world and wanted to experience it in Total War’s strategic format. They didn’t get paid. They did it for the love of creating and sharing something meaningful with fellow fans.
The result rivals or exceeds what many commercial studios produce. The attention to detail, mechanical depth, and commitment to capturing Middle-earth’s atmosphere shows what’s possible when talented people collaborate on projects they care about. Every unit, every map, every custom character face represents hours of work by volunteers who just wanted to make the best Lord of the Rings strategy game possible.
For Total War fans who’ve always wanted to command Gondor’s armies or lead Rohan’s riders, this is the definitive experience. For Lord of the Rings fans who want to explore what-if scenarios and alternative histories, the campaign offers endless possibilities. And for anyone who appreciates quality modding, The Dawnless Days stands as proof that community-driven projects can achieve remarkable things when people with vision, skill, and dedication work together toward a shared goal.
Download it, try the Gondor campaign, feel the weight of defending the White City against impossible odds, and appreciate that all of this was created by fans, for fans, because they wanted Middle-earth to exist in Total War. That’s what gaming communities are capable of at their best.