Hypixel Studios just dropped a launch day bombshell – they’re expecting over 1 million players hitting Hytale early access on January 13th. CEO Simon Collins-Laflamme posted the warning on X yesterday, urging players to download the launcher immediately to ease server stress. After surviving Riot Games cancellation hell, the Minecraft successor returns with massive hype.
January 13th lands next Tuesday – just one day away. Pre-orders opened December 13th priced aggressively at $20 despite Collins-Laflamme admitting ‘the game isn’t good enough yet.’ Team grew from reacquisition scraps to 50 developers racing older pre-Riot build to viability. Modders got early access weeks ago via CurseForge partnership.

Riot Hell to Hypixel Heaven
Hytale’s saga: 2018 trailer explodes (100M+ views). Hypixel sells to Riot 2020. Scope creep kills project 2025. Original team buys back IP November 2025. Reverts to 2020 engine, ships early access 2 months later. Collins-Laflamme shoulders personal financial risk.
‘Real talk: Hytale isn’t polished AAA. Messy. Janky. Rough edges. Together we’ll shape something special.’ – Simon Collins-Laflamme
60+ playtesters validated ‘coming together at last’ status last week. Large-scale server tests cleared. Creative Mode blog dropping soon with raw gameplay footage.
True Early Access – Bugs Expected
Hypixel transparent about state:
- Unfinished core systems
- Buggy from day one
- Rapid iteration planned
- Player feedback essential
- Modding day one support
- Self-hosted servers future
No Steam launch – custom launcher prioritizes server stability. Minecraft Dreams + Roblox ambitions with Terraria-style zone progression. Enhanced combat mechanics over pure sandbox.
1M Player Math
Pre-order data drives projection. Hypixel server legacy (top 10 Steam concurrents at peak) fuels hype. 2018 trailer nostalgia + cancellation redemption arc = perfect storm. Vintage Story scratches similar itch but lacks mainstream recognition.
| Risk | Mitigation |
|---|---|
| Server overload | Launcher pre-downloads, stress tests |
| Bug perception | Transparent ‘true early access’ messaging |
| Scope concerns | Older stable engine, focused features |
| Financial risk | $20 aggressive pricing, special editions |
Modding Ecosystem Ready
CurseForge partnership live day one. Modders built game modes, cosmetics, QoL ahead of launch. Server-side modding eliminates client downloads. Hypixel’s Minecraft modding pedigree shines through.
r/Games speculation: ‘Minecraft clone with RPG combat.’ Zone progression (Jungle/Caves/Desert/Hell vibes), teleportation, distinct areas confirmed. Combat variety showcased in recent duels footage (1.5M views).
FAQs About Hytale Launch
1 million players realistic?
Pre-order data + Hypixel legacy + cancellation redemption = yes. Trailer 100M+ views, recent videos 1.5M in month.
January 13 confirmed?
Yes – Tuesday launch. Custom launcher, no Steam day one. Pre-downloads urged.
$20 price justified?
Aggressive for true early access. Collins-Laflamme admits ‘not good enough yet.’ Special editions available.
Riot build vs old engine?
Reverted to 2020 pre-Riot engine. Riot version needed 2+ more years. Prioritizes viability.
Modding day one?
CurseForge live. Server-side mods, no client downloads needed. Modders had early access weeks ago.
Minecraft clone or more?
Terraria-style zones + RPG combat. Enhanced mechanics over pure sandbox.
Self-hosted servers?
Roadmap priority post-launch. Day one official servers focus.
Redemption Awaits
Hytale rises from Riot ashes through sheer founder will. 1M player projection validates gamble. $20 early access tests community commitment. Hypixel legacy carries massive expectations.
Launcher downloads now. Servers stress-tested. Mods prepared. January 13th dawns. Minecraft rival returns – rough, ambitious, alive.