The Division Boss Jumps Ship to Battlefield – Gerighty Leaves Ubisoft After 27 Years

Julian Gerighty, The Division franchise executive producer, just walked away from Ubisoft after 27 years. The bombshell announcement hit January 16, 2026 – exactly one week after Gerighty called Division 3 ‘shaping up to be a monster’ during New Game+ Showcase. He’s heading to EA’s Battlefield Studios, leaving Massive Entertainment scrambling amid recent layoffs.

Military tactical gear laid out on table with Division agent watch

Timeline of the Shocking Exit

January 9: Gerighty hypes Division 3 on livestream. January 13: Ubisoft announces 55 layoffs at Massive/Stockholm. January 16: Gerighty announces departure. The velocity stunned fans expecting leadership stability.

Massive Entertainment’s statement: “Our teams who built this world with Julian are still here.” Leadership transition names Yannick Banchereau and Mathias Karlson as creative directors for Division 2/3, Magnus Jansen for Survivors extraction mode.

Gerighty’s Division Legacy

  • Creative director: The Division (2016), Division 2 (2019)
  • Co-director: Star Wars Outlaws (2024 commercial disappointment)
  • Executive producer: Entire Division franchise (2023 promotion)
  • Engineered Snowdrop engine powering all Division titles

October 2025 rumors of departure swiftly denied by Massive. Reality proved otherwise.

Post-apocalyptic New York City skyline with Division agent silhouettes

Battlefield Studios Beckons

Gerighty joins DICE amid Battlefield turmoil. Franchise GM Vince Zampella died December 2025 car accident. Battlefield 2042 recovery ongoing. EA seeks live service expertise as Apex Legends faces competition.

Exact DICE role undisclosed. Gerighty’s Division live service mastery (15M+ players peak) positions him for Battlefield revival leadership or extraction shooter oversight.

Division Franchise Future

ProjectStatusLead
Division 2Live serviceYannick Banchereau
Division 2: SurvivorsExtraction modeMagnus Jansen
Division ResurgenceMobileTBD
Division 3ProductionMathias Karlson

Ubisoft emphasizes ‘unchanged commitment’ across all projects. Realism Mode launches Division 2 March 2026. Definitive Edition marketing spotted Japan.

Multiplayer tactical briefing room with holographic maps

Ubisoft’s Broader Context

Gerighty exit compounds Massive challenges:
– Star Wars Outlaws underperformed despite $200M+ budget
– Avatar support recently concluded
– Snowdrop engine refocus post-multi-project era
– Multiple 2026 layoff waves

Restructuring prioritizes Division franchise over single-player experiments.

Community Reactions Split

r/Games thread (8K upvotes) debates impact:

  • ‘Perfect storm timing post-layoffs’
  • ‘Division 3 already doomed’
  • ‘Battlefield revival dream team’
  • ‘Teams stay, vision leaves’

FAQs

Who replaces Gerighty?

Division 2: Yannick Banchereau. Division 3: Mathias Karlson. Survivors: Magnus Jansen. Resurgence leadership TBD.

Division 3 still happening?

Yes. Ubisoft emphasizes ‘teams remain, commitment unchanged.’

Why now, after Division 3 hype?

Battlefield Studios vacancy post-Zampella death. 27-year Ubisoft tenure timing suggests planned exit.

Battlefield role confirmed?

Not detailed. Live service expertise positions him for franchise revival leadership.

Recent Massive layoffs impact?

55 roles cut January 13 across Massive/Stockholm. Post-Outlaws/Avatar support restructuring.

Gerighty’s October rumors?

Massive denied swiftly. Reality confirmed January 2026.

Conclusion

Julian Gerighty’s Division-to-Battlefield leap rocks Ubisoft amid layoffs, Outlaws fallout. Leadership transition tests franchise resilience as Division 3 production continues under new direction. Battlefield gains proven live service architect while Massive proves team endurance over individual vision. Multiplayer gaming’s power players shuffle continues.

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