Digital Foundry just dissected Monster Hunter Wilds’ latest PC performance scandal. A Reddit modder claimed owning all DLC magically boosted FPS – turns out the game runs constant ownership checks that tank performance near the hub’s DLC palico. A simple mod blocking those checks delivers legitimate 11-25% gains depending on settings.

The Viral DLC Performance Claim
Reddit user de_Tylmarande posted benchmarks showing massive FPS jumps when ‘owning’ all DLC. Digital Foundry’s John Linneman tested extensively at 1440p ultra with RT:
| Settings | Vanilla FPS | Modded FPS | Gain |
|---|---|---|---|
| Ultra RT DLSS Balanced | CPU limited | +11.4% | Base camp only |
| High RT | Lower settings | +20% | Hub area |
| Low No RT Ultra Perf | CPU isolated | +25.6% | Maximum gain |
Gains vanish outside hub. Actual hunts unaffected. Problem localizes to base camp DLC palico triggering endless ownership verification loops.
RE Engine’s DLC Check Bug
Capcom’s RE Engine runs continuous DLC validation near cosmetic vendors. Mod intercepts network calls pretending user owns everything – checks stop, performance normalizes. John Linneman confirms no actual DLC content loads, purely bypassing faulty validation.
- Hub palico triggers ownership checks
- Constant network validation loops CPU
- Mod fakes ‘all DLC owned’ status
- Validation stops, FPS normalizes
- Hunts completely unaffected

Digital Foundry’s Full Breakdown
Wilds PC struggles well-documented since launch:
– Title Update 4 (Dec 2025) brought CPU/GPU optimizations
– Console ports maintain 30-60fps stability
– PC suffers 1% lows, asset streaming stutter
– Hub areas hit hardest by validation bug
DF confirms core gameplay solid once past hub. RE Engine handles monster battles, Seikret mounts, Focus Mode weapons excellently. Issue purely quality-of-life area.
Capcom’s Response Pending
No official comment yet. Modder threatens public release if unaddressed. Precedent exists – Dragon’s Dogma 2 pawn system optimizations followed community pressure. Title Update 5 expected Q1 2026 regardless.
Workarounds circulate:
– Avoid hub palico
– Lower crowd density
– Use DLSS/FSR3 frame gen
– Mod blocks DLC checks
Community Vindication
r/Games thread (14K upvotes) celebrates DF clarity:
- ‘Not DLC scam, just bad code’
- ‘Hub palico public enemy #1’
- ‘Capcom fix this yesterday’
- ‘Mod works, hunts perfect anyway’
Performance Context
Wilds launched strong despite issues:
– 15M players peak
– Title Update 4 added Arch-tempered Jin Dahaad
– Gogmazios HR100 unlock
– 9★ tempered roaming monsters
PC remains most popular platform. Validation bug undermines otherwise stellar RE Engine showcase.
FAQs
Does buying DLC actually fix performance?
No. Game still runs ownership checks. Mod faking ownership status delivers actual fix.
Which areas affected?
Hub base camp near DLC palico. Hunting grounds, mounts, combat completely fine.
Console versions impacted?
No reports. PS5/Xbox maintain 30-60fps stability throughout.
Mod safe to use?
Currently private. Network interception, no content injection. Low ban risk.
Capcom fixing it?
Title Update 5 expected Q1 2026. Community pressure building fast.
Gameplay still worth it?
Absolutely. Core loop phenomenal. Hub bug doesn’t impact hunts.
Conclusion
Digital Foundry clarifies Monster Hunter Wilds PC drama – not DLC conspiracy, just broken validation code tanking hub FPS. Mod proves 11-25% gains possible. Capcom faces pressure to patch before mod goes public. Core gameplay remains RE Engine masterpiece regardless of hub palico nonsense. Hunt on.