This Hidden Irish Indie RPG Just Hit Its First Steam Sale and It’s Basically Post-Apocalyptic XCOM Meets Fallout

While everyone’s busy hunting for deals on AAA blockbusters during the Steam Winter Sale, a genuinely fascinating indie RPG just hit its first discount and hardly anyone’s talking about it. Prometheus Wept, the latest game from Irish developer Timeslip Softworks, dropped to $13.49 with a 10% discount during the Winter Sale. That might not sound like a massive markdown, but for a game that only launched in June 2025 and is still receiving regular updates, any price cut represents a rare opportunity to grab something special before word spreads.

Person playing turn-based strategy RPG game on computer with tactical grid combat

What Makes Prometheus Wept Different

Prometheus Wept isn’t your typical post-apocalypse RPG where nuclear bombs dropped or zombies took over. Instead, it presents one of the most unique apocalypse scenarios in recent gaming: a virus that destroyed all technology on Earth overnight, instantly returning humanity to the dark ages. No smartphones, no internet, no power grids. Everything digital simply stopped working, leaving corrupted technological anomalies scattered across the landscape that pose deadly threats to anyone who gets too close.

You play as a Technology Seeker, someone brave or foolish enough to venture into the ruins of the old world to salvage what can be recovered and understand what went wrong. The setup brilliantly inverts typical sci-fi apocalypse tropes. Rather than humanity being wiped out by technology, they’re crippled by its sudden absence. Cities that relied entirely on digital infrastructure collapsed. Medical equipment failed. Transportation networks vanished. The world of Prometheus Wept explores what happens when a hyper-connected civilization gets unplugged all at once.

The Combat System That Rewards Strategy

Timeslip Softworks built Prometheus Wept around hardcore squad-level turn-based combat that will feel immediately familiar to anyone who’s played XCOM, Jagged Alliance, or classic Fallout games. Action points govern every move, forcing you to think tactically about positioning, line of sight, cover, and when to push aggressively versus when to hunker down. Characters possess individual stats and skills that develop as you use them, creating natural specialization without forcing rigid class systems.

Isometric turn-based tactical combat game showing squad positioning on grid

What sets Prometheus Wept apart is its dual-layer combat system. Physical battles play out in the real world where you and your squad face off against hostiles using conventional weapons and tactics. But when you encounter corrupted technology or need to hack into old-world systems, combat shifts into cyberspace. These digital battles feature the same turn-based mechanics but take place in virtual environments where your abilities change and you face off against corrupted AI entities. The game sometimes runs both battles simultaneously, forcing you to manage threats in the physical and digital realms at the same time.

Skills That Actually Matter

Character progression in Prometheus Wept goes deep, possibly deeper than necessary but in the best possible way. Your Technology Seeker can develop skills across numerous categories including combat, technical, social, and survival disciplines. These aren’t just combat stat boosts. Your skills fundamentally change how you approach quests and challenges. High lockpicking opens locked doors. Strong mechanical knowledge lets you operate machinery others can’t touch. Persuasion and intimidation unlock different dialogue paths that can avoid combat entirely or secure better rewards.

Skills improve through use rather than arbitrary level-up points, creating organic character development that reflects how you actually play. If you hack terminals constantly, your hacking improves. If you talk your way out of trouble, social skills increase. This makes every character build feel unique and personally tailored rather than following a predetermined optimization path from some online guide.

Quests That Break the Mold

Timeslip Softworks apparently decided that fetch quests and kill-ten-rats missions could go straight to hell. Every quest in Prometheus Wept aims for something more interesting and specific. You won’t be tasked with generic monster extermination. Instead, quests involve investigating mysterious phenomena, navigating complex social dynamics in struggling settlements, recovering specific technology for factions with competing agendas, or making moral choices that ripple through the wasteland.

RPG dialogue screen showing branching conversation choices and character interaction

The game features multiple solutions to most challenges based on your character build. Maybe you hack a crane to drop a shipping container on enemy heads before combat starts. Perhaps you sweet-talk guards into letting you pass. Or you could pick the lock on a service entrance and bypass the entire confrontation. This flexibility rewards different playstyles and encourages experimentation rather than funneling everyone down the same linear path.

Companions With Personality

Your journey won’t be entirely solo. Permanent companions like Padre join your cause, each bringing their own skills, personalities, and storylines. The game also features temporary companions who tag along for specific quests, adding variety to your squad composition. Reviews particularly highlight Padre as a strong character, suggesting Timeslip Softworks put real effort into making companions feel like actual people rather than combat stat packages with voice lines.

The Early Access Reality

Full transparency: Prometheus Wept launched into Early Access in June 2025, meaning it’s not finished. The current build reportedly offers substantial content with the first act complete and plenty to sink your teeth into, but the full story isn’t there yet. Developer updates show active work on Act 2, titled Valley of Wrath, alongside continuous quality-of-life improvements based on player feedback.

Some rough edges show. Character models vary wildly in quality, with some looking genuinely terrible while others pass muster. The UI, while functional, clearly needs polish. Performance could be better. These are typical Early Access growing pains for a small indie studio working without AAA resources. The important question is whether the core game underneath these surface issues delivers, and based on player reviews and gameplay footage, it absolutely does.

Active Development

What gives confidence about Prometheus Wept’s Early Access status is how actively Timeslip Softworks continues improving it. Recent updates added a navigation helper to reduce confusion, improved character screen readability, implemented help screens for complex systems, and squashed numerous bugs. The developer maintains regular communication through dev logs explaining what’s being worked on and why. This level of transparency and consistent updates suggests a studio committed to finishing what they started rather than abandoning the project after grabbing Early Access money.

Who Is Timeslip Softworks

Timeslip Softworks is an Irish indie game studio that’s been quietly making turn-based strategy and RPG games since 2014. Their debut title Deadstone established their focus on old-school CRPG mechanics updated for modern audiences. They’re not chasing trends or trying to make the next viral sensation. They’re making the kind of deep, complex RPGs that major publishers abandoned years ago because they appeal to smaller audiences willing to invest serious time learning intricate systems.

The studio’s entire catalog focuses on turn-based experiences, suggesting they found their niche and committed to it rather than jumping between genres. GG.deals even offers a Timeslip Softworks Turn Based Bundle for fans who want to explore their back catalog alongside Prometheus Wept. For fans of hardcore tactical RPGs who feel underserved by the industry’s pivot toward action-oriented gameplay, Timeslip Softworks represents a studio actually making games for them.

Should You Buy It

At $13.49, Prometheus Wept represents solid value if you’re into hardcore turn-based RPGs with deep systems and meaningful choices. The Early Access status means you’re buying into a game that isn’t finished, so patience is required. If you need polished, complete experiences with AAA presentation, wait until the full release. But if you enjoy getting in on the ground floor of promising projects and can tolerate rough edges while appreciating strong core design, this sale offers a good entry point.

The game particularly appeals to fans of classic CRPGs like Fallout 1 and 2, XCOM’s tactical combat, or complex RPGs that respect player intelligence. If you’ve been starving for turn-based experiences that don’t hold your hand or streamline systems into oblivion, Prometheus Wept scratches that itch. The unique apocalypse premise, dual-layer combat system, and focus on meaningful skill checks in quest design set it apart from the pack.

FAQs

How much does Prometheus Wept cost during the Steam Winter Sale?

Prometheus Wept is currently $13.49 on Steam with a 10% discount from its regular $14.99 price. This is the game’s first discount since launching in June 2025. The sale runs through January 5, 2026, as part of Steam’s Winter Sale.

What kind of game is Prometheus Wept?

Prometheus Wept is a hardcore turn-based, party-based RPG set in a post-apocalyptic world where all technology stopped working. It features squad-level tactical combat similar to XCOM, deep character progression with meaningful skill checks, branching quests with multiple solutions, and a unique dual-layer combat system that includes both physical and cyberspace battles.

Is Prometheus Wept finished?

No. Prometheus Wept launched into Early Access in June 2025 and is still in active development. The first act is complete with substantial content available, but the full story isn’t finished yet. Developer Timeslip Softworks is currently working on Act 2 (Valley of Wrath) while continuously adding quality-of-life improvements.

Who developed Prometheus Wept?

Timeslip Softworks, an Irish indie game studio, developed Prometheus Wept. The studio has been making turn-based strategy and RPG games since 2014, starting with their debut title Deadstone. They specialize in old-school CRPG mechanics updated for modern audiences.

What makes the apocalypse in Prometheus Wept unique?

Instead of nuclear war or zombies, Prometheus Wept features an apocalypse caused by a virus that destroyed all technology overnight. Everything digital simply stopped working, instantly returning humanity to the dark ages. The world deals with the aftermath of losing all digital infrastructure, power grids, medical equipment, and communication networks simultaneously.

Does Prometheus Wept have companion characters?

Yes. The game features both permanent companions like Padre who join your cause with their own skills and storylines, plus temporary companions who assist during specific quests. Reviews highlight that companions feel like actual characters rather than just combat stat packages.

How long is Prometheus Wept?

Since the game is in Early Access with only Act 1 complete, total length varies. Players report the available content offers substantial gameplay hours, especially if you explore side quests and experiment with different builds. The completed game will offer significantly more content once Acts 2 and beyond are finished.

What games is Prometheus Wept similar to?

Prometheus Wept draws inspiration from classic CRPGs like Fallout 1 and 2, tactical games like XCOM and Jagged Alliance, and features skill-based quest design similar to games like Arcanum or Fallout: New Vegas. The dual combat system adds unique elements not found in those classics.

Conclusion

Prometheus Wept represents exactly the kind of ambitious indie project that deserves more attention during Steam sales dominated by AAA discounts and popular roguelikes. Timeslip Softworks isn’t trying to reinvent RPGs or chase viral success. They’re making a dense, complex, uncompromising tactical RPG for players who miss when games respected their intelligence and didn’t sand down every rough edge. The Early Access status means it’s not perfect and won’t be finished for some time yet. But the foundation is solid, the developers are actively improving it, and the unique premise of a world destroyed by losing technology rather than nuclear fire offers something genuinely fresh. At $13.49 during its first-ever discount, Prometheus Wept offers strong value for hardcore RPG fans willing to look past unpolished visuals and embrace complex systems. Will it become the next indie darling that everyone talks about? Probably not. But for the niche audience that appreciates deep turn-based combat, meaningful skill checks, and quests that respect player creativity, this Irish indie gem deserves a spot in your library. Just remember you’re buying into an unfinished Early Access project and adjust expectations accordingly. If you can accept that trade-off, you’ll find a remarkably ambitious RPG that channels classic CRPG design philosophy while adding its own twists through dual-layer combat and a fascinatingly unique apocalypse scenario.

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