Here’s a story about terrible timing that perfectly captures modern gaming’s weirdest contradictions. S.T.A.L.K.E.R. 2 launched on Game Pass on November 20, 2024, as a broken, crashed-constantly mess. Microsoft backed developer GSC Game World through years of delays and even continued supporting them during Russia’s invasion of Ukraine. The studio spent an entire year patching the game, fixing bugs, refining systems, and gradually transforming it from a broken launch into an actual finished product.
Tomorrow, November 16, 2025—almost exactly one year after launch—Microsoft is removing S.T.A.L.K.E.R. 2 from Game Pass. Four days later, the game hits PlayStation 5 in pristine condition. Game Pass subscribers who spent a year watching the game improve on the service are now being told to pay full price or lose access entirely. The internet has some feelings about this.
The Year-Long Wait For a Finished Game
S.T.A.L.K.E.R. 2 launched in November 2024 in the state that can politely be described as “early access nobody agreed to.” Players reported crashes, performance issues, broken AI systems, and general instability. The consensus was clear: the game needed time. Lots of it. Many players decided to wait for patches rather than wade through the current mess.
So they waited. And waited. GSC Game World has been working relentlessly, pushing updates that gradually transformed the game. Major patches addressed the AI system (which still isn’t perfect but is substantially better), improved performance optimization, fixed crashes, and refined core gameplay systems. By October 2025, S.T.A.L.K.E.R. 2 had transformed into something genuinely playable and enjoyable.
More importantly, the game was about to get better still. The highly anticipated 1.7 update was incoming, and the PS5 version being developed included additional optimization and technical enhancements specifically for Sony’s console.

The Timing That Can’t Be Coincidence
S.T.A.L.K.E.R. 2 launched on Game Pass November 20, 2024. It’s leaving Game Pass November 16, 2025. That’s 362 days—literally five days short of a full year. Microsoft couldn’t have timed this worse if they were actively trying to create negative press.
The game exits Game Pass on November 16, then lands on PlayStation 5 on November 20. That four-day window means Xbox Game Pass subscribers lose access to the game just as it’s about to become significantly more polished. Meanwhile, PS5 players will get the definitive version complete with DualSense haptic feedback and features developed during that entire year on Xbox.
What makes this particularly tone-deaf is the context. Microsoft financially backed GSC Game World, supported them through years of delays, continued backing them during an active invasion of their homeland, and helped market a 90-minute documentary about their struggles. Then, precisely one year after launch, when the game finally resembles what was promised, Microsoft quietly removes it from the service right as it’s about to improve further and hit a new platform.
What Game Pass Subscribers Are Saying
The internet’s reaction has been swift and justified. Players point out that the game was essentially in beta testing mode for the entire year it was on Game Pass. It crashed constantly at launch. Entire systems didn’t work. Now that it’s finally fixed and approaching feature parity with the PS5 version, it’s being removed.
One frustrated player on Reddit summed it perfectly: “It’s bad that a premium subscription is being used as a beta testing area for devs. I don’t like that. The game stayed on Game Pass shorter than we had to wait for it to launch.” Another noted: “Microsoft backed GSC through all the delays and even the invasion, so it’s surprising they weren’t able to secure a better deal.”
The legitimacy of the frustration is hard to argue with. Game Pass Ultimate subscribers are paying $29.99 per month (Microsoft just raised prices 50% from $19.99 in September). S.T.A.L.K.E.R. 2 was one of the flagship day-one Game Pass releases. Now that it’s actually good, Game Pass players get to buy it again or lose access.
The Precedent Problem
What worries players is the precedent being set. If S.T.A.L.K.E.R. 2 can launch broken on Game Pass and leave right when it’s fixed, what prevents other publishers from doing the same? Day-one Game Pass releases could become a way to get the community to beta test games, then remove them once they’re polished. That’s a terrible deal for subscribers.
Some pointed to Payday 3 as another example. That game also launched broken, took nearly a year to become playable, and would likely follow a similar removal pattern. If this becomes standard practice, Game Pass starts looking more like a beta testing service than a value proposition.
The Business Reality
Microsoft is technically following standard Game Pass protocols. Most non-Microsoft-published games stay on the service for roughly a year. S.T.A.L.K.E.R. 2 met that guideline. From a pure licensing standpoint, Microsoft probably didn’t violate any agreements.
But knowing the rules and following them doesn’t shield Microsoft from criticism when the timing is this terrible. The optics are disastrous. Game Pass just increased prices by 50%. Microsoft is removing a flagship game right as it becomes genuinely playable. The game is launching on a competing platform in four days at its best version yet. The PR here is a complete disaster.
What Happens Now
Game Pass subscribers have a few days to decide if they want to buy S.T.A.L.K.E.R. 2 before losing access. Xbox is offering at least a 20% discount on affected games, so there’s a financial incentive to purchase now. But the principle remains frustrating—paying extra for a game you thought was included in your monthly subscription.
PS5 players, meanwhile, are getting the polished version with an entire year’s worth of patches and optimizations built in. They’ll experience S.T.A.L.K.E.R. 2 as it should have been on day one.
FAQs
When exactly is S.T.A.L.K.E.R. 2 leaving Game Pass?
S.T.A.L.K.E.R. 2: Heart of Chornobyl is leaving Xbox Game Pass and PC Game Pass on November 16, 2025. That’s just four days before the PS5 launch on November 20.
Why is the game leaving after only a year?
Microsoft’s standard licensing agreements with third-party publishers typically include Game Pass availability for around one year. S.T.A.L.K.E.R. 2 launched November 20, 2024, and is leaving November 16, 2025, meeting that guideline. The specific licensing terms with GSC Game World and publisher are not public.
Can I still play S.T.A.L.K.E.R. 2 after it leaves Game Pass?
Yes, but you’ll need to own a copy. If you’re a Game Pass subscriber, you have until November 16 to purchase it (usually at a discount). After that date, only people who own the game can play it.
Is there a discount for buying S.T.A.L.K.E.R. 2 before it leaves?
Yes, affected games including S.T.A.L.K.E.R. 2 are being offered at a discount (minimum 20% off) until they leave the service on November 16.
Will S.T.A.L.K.E.R. 2 ever return to Game Pass?
Unknown. Games occasionally return to Game Pass, but there’s no guarantee. Licensing deals vary widely and typically aren’t renegotiated frequently.
Is S.T.A.L.K.E.R. 2 better now than at launch?
Substantially yes. The game launched broken and unstable in November 2024. Over the following year, GSC Game World released patches that significantly improved stability, performance, AI systems, and overall gameplay quality. The upcoming 1.7 update will improve things further.
Will PS5 players get a better version?
The PS5 version launching November 20 will include a full year’s worth of patches plus PS5-specific optimizations including DualSense haptic feedback and adaptive trigger support. Further enhancements for PS5 Pro are also in development.
What other games are leaving Game Pass on November 16?
S.T.A.L.K.E.R. 2, Frostpunk, and three other titles are leaving Xbox Game Pass on November 16. S.T.A.L.K.E.R. 2 has caused the most controversy due to its timing relative to the PS5 launch and the year-long wait for patches.
Conclusion
S.T.A.L.K.E.R. 2 leaving Game Pass on November 16, just four days before its PS5 launch, represents a genuine PR disaster for Microsoft. Yes, technically the game met standard licensing timelines. But the timing is so perfectly terrible that it looks deliberate. A game that launched broken on Game Pass, spent a year being fixed by a Ukrainian studio that Microsoft backed through an invasion, is now being removed the moment it becomes worth playing and right as it lands on PlayStation. The optics are terrible, the message to subscribers is disheartening, and the precedent being set is concerning. For anyone who was waiting for S.T.A.L.K.E.R. 2 to become playable on Game Pass, sorry—that window just closed. You have five days to decide if you want to buy it, or wave goodbye to the Zone. PS5 players, meanwhile, are getting the cleaned-up version without having to wait a year and without watching their access disappear.