Creative Assembly reignites medieval strategy passions with Total War: Medieval 3, announced via epic trailer showcasing 13th-century Europe’s bloodiest era. Spanning from windswept British Isles to sun-baked Holy Land, the game promises dynastic intrigue, castle-crushing sieges, and Crusade-scale campaigns when it launches in 2027 for PC. The reveal trailer captures chivalric charges, plague-ridden cities, and noble betrayals defining feudal warfare’s golden age.
Medieval 2’s spiritual successor expands the formula with persistent noble families across generations. Marry into power, assassinate rivals, execute traitors – dynasties rise and fall through political maneuvering matching battlefield command. Europe map dwarfs predecessors, connecting five major cultural spheres through trade routes, pilgrimage paths, and invasion corridors.
Europe’s Fractured Kingdoms
The campaign map stretches from Iceland to Jerusalem, Scotland to Sicily. Five cultural blocs – Western Europe, Scandinavia, Eastern Orthodox, Islamic Caliphates, Holy Roman Empire – clash through diplomacy and steel. England battles France over Angevin claims, Mongols threaten Eastern borders, Crusader states defend Jerusalem against Saladin’s successors.
Noble dynasty system tracks family trees across generations. Heirs inherit traits, alliances, grudges from parents. Marriages forge dynastic blocs, assassinations create power vacuums, executions crush rebellions. Chivalry mechanics reward honorable conduct with knightly orders boosting levy quality.
Castle Sieges Evolved
Medieval 3’s sieges demand multi-phase assaults. Wooden motte-and-bailey forts crumble under catapult fire, stone keeps withstand prolonged bombardment, concentric castles force layered breaches. Defenders sally from gates, rain arrows from battlements, unleash Greek fire from towers. Attacker ladders topple under boiling oil, siege towers burn spectacularly.
Supply lines determine campaign success. Forage from countryside, besiege enemy castles into starvation, protect trade caravans funding mercenary armies. Naval invasions enable amphibious Crusades, Viking raids, Norman conquests across revamped water combat systems.
- Europe map: Iceland to Jerusalem, Scotland to Sicily
- Persistent noble dynasties across generations
- Multi-phase castle sieges with destructible fortifications
- Five cultural blocs with unique mechanics
- Chivalry system and knightly orders
- Supply lines, naval invasions, trade caravans

13th-Century Warfare
Unit roster spans longbowmen shredding plate armor, dismounted knights holding shieldwalls, Hussite war wagons smashing cavalry charges. Mongol horse archers execute hit-and-run devastation, Mamluk slave soldiers prove fanatical devotion, Templar heavy cavalry smashes infantry lines.
Plague mechanics ravage unhygenic settlements, peasant revolts punish overtaxation, Mongol invasions trigger campaign-wide panic. Papal influence sways Catholic rulers toward Crusade calls or excommunications. Trade goods – English wool, Italian silk, Baltic amber – fuel economic warfare.
| Faction | Signature Units | Playstyle |
|---|---|---|
| England | Longbowmen, Men-at-Arms | Ranged dominance |
| Mongols | Horse Archers, Lancers | Mobile devastation |
| Holy Roman Empire | Knights, Pikemen | Dynastic politics |
| Mamluks | Mamluk Cavalry, Archers | Fanatical defense |
Creative Assembly’s Medieval Redemption
After Warhammer III stumbles, Medieval 3 returns CA to historical roots. Medieval 2’s 2006 launch defined genre benchmarks still unmatched. Successor promises modern polish – 4K textures, dynamic campaigns, Steam Workshop integration – while preserving formula magic.
2027 launch window allows refinement avoiding live-service pitfalls. Free Legendary Lords DLC tradition continues post-launch. Roadmap teases Americas colonization, Eastern expansions connecting to Three Kingdoms.
Chivalry and Crusade Mechanics
Knights gain individuality through banners, traits, equipment. Tournaments boost renown attracting noble retinues. Crusades trigger when Jerusalem falls, pooling Catholic armies under elected leaders with shared supply lines. Papal elections sway Vatican policy toward militancy or diplomacy.
Plague spreads realistically through trade routes and sieges. Peasant crusades spawn uncontrollable zealot armies ravaging countryside. Mongol Golden Horde mechanics feature khanate succession crises splitting invasions.
FAQs
When does Medieval 3 release?
2027 for PC. Steam page live for wishlisting.
Map coverage?
Iceland to Jerusalem, Scotland to Sicily – largest Total War historical map.
Dynasty system details?
Persistent families across generations with marriages, assassinations, inheritances.
Siege improvements?
Multi-phase destructible castles, sally ports, boiling oil, siege towers.
Factions at launch?
England, France, HRE, Mongols, Mamluks, Crusader States confirmed.
Mod support?
Steam Workshop integration from day one.
Crusades mechanics?
Papal calls unite Catholic factions with shared logistics.
Conclusion
Total War: Medieval 3 resurrects feudal warfare’s strategic majesty across Europe’s bloodiest century. Dynastic betrayals, castle-shattering sieges, Crusade coalitions await command from windswept islands to desert kingdoms. Creative Assembly honors Medieval 2’s legacy through modern execution, promising genre-defining historical depth. Knights charge, empires crumble, popes excommunicate – chivalric era demands leadership amidst plague and steel. Wishlist active, 2027 calendars marked for Total War’s medieval renaissance.